Unreal Part 3 (conclusion)

    So here it is! The final piece –

    There’s a lot that I added and changed for this last draft. I added some asymmetry with the big plume of smoke, I added big mesh chunks of barrel that break apart (it happens really quickly, sorry if you missed it!), I added an additional fire element to increase the asymmetry even more, Adjusted most of the textures to be a little more detailed and hi-res, and decreased the amount of ash.


    For funsies, I decided to change all of the textures so it’s a cartoon! Because I’m a big dweeb.