Unreal Part 3 (conclusion)

So here it is! The final piece – There’s a lot that I added and changed for this last draft. I added some asymmetry with the big plume of smoke, I added big mesh chunks of barrel that break apart (it happens really quickly, sorry if you missed it!), I added an additional fire element […]

It’s Wild

Here’s some of the freshest work I did at Gas Powered Games (just last week). I can show this because it’s already live on the internet! Now that’s a quick turn-around!     I looped it a couple of times for your convenience.