The summoning sickness post made me want to revisit some more old work from the online trading card game. Instead of breaking down each little piece into its own blog, I decided to make a pre-viz reel! Most of these were done without a game to even work on. It was my job to get thrifty and fake battle scenarios, animations, even systems. Every effect you see here was a work in progress, sent through email, FTP, etc. to the decision-making people who would say “keep exploring” or “try something else.” Hence the bizarre aspect ratios (sorry).
It’s neat to look back at this stuff. I always forget just how much iteration happens during the course of a project.
Just like summoning sickness, it was a mixture of UI/UX (user interface / user experience) and VFX (visual effects). Particularly challenging for someone like me who isn’t much of a UI person to begin with.
(Someday I’ll post more current work, I promise. I’ve grown a LOT since the work in this reel is completed. And I’m excited to share!)