• Orcs on Fire

    One of the first clients I worked with at FXVille was Monolith. I started smack dab in the middle of development for Middle Earth: Shadow of Mordor (actually, this was before the game even had a title!). My first task was to create an effect for catching orcs on fire. I started with duplicating the orc’s mesh and re-mapping it so that I could place a scrolling fiery texture over the top (left), and then attaching flame particles to various sockets (right):


    After a round of feedback, I made a version that was less bloom-ey, and tested it out on a bigger looking orc with armor. Part of the challenge was making this effect versatile enough to work on ANY orc – and there’s a LOT of orcs in this game. Oh man. So here’s what that looked like:


    I also had to make a wraith version – a special move of Talion in the game:

    Here’s a compilation of these iterations, as well as a few test captures where I set dozens of orcs on fire (I’m not sure if you can even DO that in-game, without fancy shmancy dev cheats), along with the final version as shipped:

  • Wege and the Silent Savior

    I’ve been playing Dungeons and Dragons with my best friends for a couple of months now. Both of them have had birthdays, so I made them portraits of their characters. I’m pretty proud of how they turned out, so I thought I’d share them here! Wege is a tiefling sorcerer and ruined scholar. The Silent Savior is a half-elf rogue and assassin thief.