The summoning sickness post made me want to revisit some more old work from the online trading card game. Instead of breaking down each little piece into its own blog, I decided to make a pre-viz reel! Most of these were done without a game to even work on. It was my job to get […]
Here we go a-time-travelin again. Age of Empires Online has been shut down for a little while, but the work I did is still fresh in my mind, as clear as the day I made it – which would be (gosh) two and a half years ago, already. One of the effects I was asked […]
Back at GPG, I got the opportunity to work on an online trading card game. I didn’t know (still don’t, really) very much about card games in general, so it was a unique challenge for me. It was a sort of combination of UI and VFX that made me appreciate UI Artists as if they […]
Been a while since I made a blog post and I can’t quite post the stuff I’ve been working on professionally, BUT! I have some works that I did almost a year ago when I started at FXVille. My art test was my first foray into the Unreal engine, so my boss trained me up […]
So here it is! The final piece – There’s a lot that I added and changed for this last draft. I added some asymmetry with the big plume of smoke, I added big mesh chunks of barrel that break apart (it happens really quickly, sorry if you missed it!), I added an additional fire element […]
Happy Halloween! Here’s a close up of an effect I made for the Haunted House in Age of Empires Online. It’s the small things that make me happy.
Here’s the Avengers Iron Man Vignette (At the end, you’ll see some little screens that I went ALL OUT on): Here’s a close up of just those props, viewed form the front: In .gif form! And in image form: Bonus! Squadder details: I amuse myself, at least.