Orcs on Fire

One of the first clients I worked with at FXVille was Monolith. I started smack dab in the middle of development for Middle Earth: Shadow of Mordor (actually, this was before the game even had a title!). My first task was to create an effect for catching orcs on fire. I started with duplicating the orc’s mesh and re-mapping it so that I could place a scrolling fiery texture over the top (left), and then attaching flame particles to various sockets (right):


After a round of feedback, I made a version that was less bloom-ey, and tested it out on a bigger looking orc with armor. Part of the challenge was making this effect versatile enough to work on ANY orc – and there’s a LOT of orcs in this game. Oh man. So here’s what that looked like:


I also had to make a wraith version – a special move of Talion in the game:

Here’s a compilation of these iterations, as well as a few test captures where I set dozens of orcs on fire (I’m not sure if you can even DO that in-game, without fancy shmancy dev cheats), along with the final version as shipped:


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