Meow

A while ago, I got to work with Ember Entertainment on Meow Match. This was a truly unique experience – mostly I’m working in game engines like Unreal. All of the work done here was created in a 2D particle tool called TimelineFX by RigzSoft. How cool is that? Here are some of my favorite bits:

 

Technically this is FXVille’s official sample reel, but I was the only one on this contract so I’m claiming it, haha.

 

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