Spyro Reignited Trilogy is coming out soon! Some of the most fun I’ve had making VFX in a long long time. I was only on it for a short time (3 months), and our team at FXVille was only meant to work on cinematics. But we ended up working on a lot more than that! It’s always a treat to see an effect of mine featured in a trailer.
Check out my sheep’s breath! I was also responsible for the smoke trail and the flame breath – but that was just modifying existing assets. The Toys For Bob VFX artists are wonderfully talented folks and they’re responsible for authoring Spyro’s flame breath. I merely took it apart and re-timed it for this camera angle.
A few more little pieces:
Stay tuned for more when the game comes out next month!